![]() Aside from the updated graphics, Fergusson and Gallerani also talked about one or two new features that would be included such as a “Shared Stash” and auto gold pickup. That said, Diablo II: Resurrected will not be completely unchanged form the original game. So there’s a toggle switch, a legacy toggle, that when you press the button, you’ll see behind the curtains, and there is Diablo 2 in 2D sprites running right there, and you can play the way that you played 20 years ago.” The entire simulation, the engine for this game, that lifeblood of this game, is right underneath. ![]() It’s right there, underneath the surface. We’re not reverse-engineering it we’re not rebuilding it and trying to make it look and sound like. Fergusson took care to emphasize that it is not a remake, and that the original engine and “lifeblood” of Diablo II powers the entirety of Resurrected. According to Fergusson, Diablo II: Resurrected aims to be as loyal to the original experience as possible. ![]() Speaking to Polygon, executive producer Rod Fergusson and principal designer Rob Gallerani shared more about their approach towards the title. Last week, Blizzard Entertainment announced Diablo II: Resurrected, a remaster of one of the most beloved entries in the role-playing hack-and-slash series.
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